The Vaults

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Below is a listing of some of the objects made with the One Power currently located in the Grey Tower. NB: This page is principally an out-of-character (OOC) resource. Please note that not all of these *'angreal are known about outside of the Indigo Ajah.

Ter'angreal

The ter'angreal of the Tower are objects that have been created for a single, specific purpose. Other than those ter'angreal created very recently, when the technique was rediscovered, all ter'angreal were created in the Age of Legends and their functions are not always known. Please note that those objects listed below that are considered dangerous will be kept safely away from the others.

Physical Description Use / Function Location
A deceptively slender loop, too small to fit on a finger, made of a metallic black material. Prolonged contact with this item with grant a non-channeller youth and life for an unknown amount of time. Side effect (and its impact on channellers) are unknown at this time.
Location: Last in Dax Torellion's possession.

Origin: The Eelfinn
Male Paralis-net. It is a matt-black gauntlet and bracer with a flexible wrist joint. Several jewels are embedded along the back. It feels extremely heavy and unwelcoming to female channellers. It feels almost light than air to a male channeller. It has several uses. Part of it is an angreal of unknown strength, there are two wells, as well as several unknown ter'angreal built into the systems.
Location: The Vaults

Origin: Found in the possession of a Darkfriend named Karadas in his fortress in the Blasted Lands.
A small plain wooden rod about six inches in length. It has no markings of any sort on it. When touched to a person it puts them to sleep for twelve hours unless they are touched by it again.
Location: The Vaults

Origin: Created by Zuin Faera.
A simple silver pendant set with an amethyst Disrupts Wards that protect against dreams. Exacerbates certain memories by turning them into illusions that only its wearer can see. Causes nightmares and hallucinations.
Location: Last in Mirin Ronaile's possession.

Origin: Discovered by Jerid Walker. Given to Mirin Ronaile.
An ornate gold ring set with a dark ruby. Afford the wearer increased speed, strength, and to be shrouded by shadows for one hour. Activated by a thread of Fire. Must be recharged - draws energy from the well of saidin in the ruby.
Location: Last in Murdock Mather's possession.

Origin: Stolen from an unknown source. Originally owned by Emmond Salere.
An iron disc, three inches in diameter, with a spiral engraved on either side. One of the spirals has a coarse appearance. This ter'angreal is untested, but channelling Spirit into it should allow the channeller access to Tel'aran'rhiod. Touching the coarse spiral fills a person's mind with warm and happy thoughts. Touching the smooth spiral fills a person's mind with dreams and nightmares.
Location: Last in Elia Darrow's possession.

Origin: Created by Elia Darrow.
A small anvil that was once comprised of steel but now appears to be a pale grey with a glossy finish, giving it a ceramic appearance. It stands just over a foot tall and about two and a half feet long. The surface of the anvil is about half a foot wide One end of the anvil has a squared edge while the other side has the traditional horn. The Anvil heats when coming into contact with heated metal, matching the temperature of the metal. This allows the blacksmith to work the metal without it losing its heat, reducing the number of times that a piece of metal needs to be returned to the forge for reheating. The heated anvil only heats metal, also, and any flesh that touches the anvil will only feel a warmth radiating from the anvil.
Location: The Grey Tower's Forges

Origin: Created by Phineas Rubinia.
A wooden rod, about a foot in length. It has a glassy sheen to its surface. Whilst Air is channelled into the ter'angreal, a stream of sparkly coloured sand is emitted from one end. This sand has a habit of getting everywhere, with a particular talent of attaching itself to skin and clothing. Fortunately, the sand disappears into nothingness after several hours.
Location: Last in Elia Darrow's possession.

Origin: Created by Elia Darrow.
A Great Serpent ring, akin to that worn by Accepted and Aes Sedai. Dubbed a null'angreal, this object stops other ter'angreal from functioning within its presence. The nullification only works when the ring is in physical contact with the ter'angreal in question. When another ter'angreal is being nullified, the ring becomes partially translucent.
Location: Last in Elia Darrow's possession.

Origin: Created by Elia Darrow.
Six iridescent quills and accompanying inkwells. When a quill is dipped into its paired inkwell, any ink inside the well will flow into the quill as required. The quill will also never blot the paper it is being used on.
Location: Five sets were last in the possession of Daelar Ralead. The final set was last in the procession of Ravak Darrow.

Origin: Created by Daelar Ralead.
A golden sword with a red jewel in the hilt, which seems to glow dully even with its own light. When Fire is channelled into the jewel, fire issues from the tip of the blade which envelops the blade in flames. These flames are harmless to the wielder. When one is using the sword, the ter'angreal seems to fight back, trying to keep the threads of fire coming into the blade, and it is impossible to split your flows after your start channelling into it.
Location: The Vaults

Origin: Created by Tukal Faetrarken.
A simple silver chain, from which is hung a rosewood pendant of a running wolf. This ter'angreal, made by Owyn Terrant, contains an "essence" of Owyn that, if Ben channels into it, will eventually impart itself on the Soldier's mind. It doesn't work for anyone else, and after a while, the imparting of the essence will be permanent, and the pendant and necklace will become simply a trinket of the bond Ben and Owyn share.
Location: The Vaults

Origin: Created by Owyn Terrant.
A forest of individual carved wooden statuettes numbering 37 in all. Trees of all kinds, just over a foot tall each. Each tree gives the holder a sense of peace, easing stress. No channelling is required.
Location: The Vaults

Origin: Created by Daimenin al'Donai.
A clear rod, half a foot long and an inch thick, etched with geometric designs, mostly triangular in nature. Purpose unknown.
Location: The Vaults

Origin: The Grey Tower
Six transparent cubes that glow softly when Spirit is channelled into it (to recharge it). It is lightweight and measures six inches across. When the dreamer is sleeping, the ter'angreal glows a soft blue. When the dreamer learned how to sleep on command, they can touch the ter'angreal without falling asleep. When they wake, they can view their dream in the box. The edges will glow a light red if the dream is a prophecy, yellow if someone has entered the dream, green is someone has viewed it, purple if they successfully shielded their dreams, and blue if it was a simple undisturbed dream. The edges will flash colours if multiple things happened while the dreamer slept. In the beginning, each will be able to record the dreamer's dreams when they sleep, and let the dreamer know what kind of dream it is, make them fall instantly asleep when they channel spirit into it, as well as shield the dreamer. It is a teaching tool. As the dreamer learns how to do each of those skills, the ter'angreal will stop doing it for that dreamer. Example: A student has learned how to shield their dreams, as soon as they are able to do it without the use of the ter'angreal, the ter'angreal will no longer be able to do it for the Dreamer.
Location: The Vaults

Origin: Created by Amora en'Damier.
A Great Serpent ring intertwined with a sword. Can be worn as a ring, but also comes with a chain to be worn around the neck. Purpose unknown.
Location: The Vaults

Origin: Tear
A mask with gold plating which covers only the upper half of the face, and was to be held with one hand. Later it was physically altered to be "hands-free" with strings to tie onto the head with. When Earth and Spirit are channelled into it and tied off, it allows the channeller to "set" a face into it, so that the wearer or the mask may assume that face. Will continue to do so until the face "set" into it is changed.
Location: Last in Daimenin al'Donai's possession.

Origin: Tear
A figurine of a dog that appears to change colours and morph into other creatures. Purpose unknown.
Location: The Vaults

Origin: Andor
A small crystal flute. Purpose unknown.
Location: The Vaults

Origin: Created by Xeia Loragan.
A long curved sword with only one sharp edge. Although the design is common, where most blademasters have a heron engraved on the blade, there is a rose in full bloom. When concentrating, the bearer can cause white fire to engulf the blade. The fire is death to any Shadowspawn and gives very minimal protection against the Dark One's devices/actions (e.g. entering dreams, bubbles of miasma along the Pattern). Use of the white fire is very draining and can cause death if not used carefully.
Location: The Vaults

Origin: Given to Radithan Rakul by Nefaline Inowain.
A crystal sword, but definitely made of cuendillar. Glows fiercely when channelled near. Purpose unknown.
Location: The Vaults

Origin: The Grey Tower
A miniature Portal Stone made out of crystalline cuendillar. Believed to "phase" the user out of this world when the flows for making someone invisible are channelled into it, thus making them invisible, and into a world so much resembling our own, except for the fact that time passes so slowly, it appears not to at all, but the user is unaffected by this time change. The strangest thing is that the world passes so slowly, but whenever this ter'angreal is used, the world is at the same time as our own. In this other world, the One Power glows brightly on the ground, in the air, in fire, in water... everywhere, but only to those who can channel. Maybe as a result of this, or something that results of it, the One Power is stronger there. It is estimated that your ability is increased by 300% in this world.
Location: The Vaults

Origin: The Grey Tower
Two white marble statuettes of a lion, carved in the middle of pouncing on their prey. About 8" long, white marble. Purpose unknown.
Location: The Vaults

Origin: Tear
Silver armband decorated with moonstones. Purpose unknown.
Location: The Vaults

Origin: Tear
A metal disc, five inches across, etched with green vines and red fruit. Purpose unknown, other than it grows warm when within 10 feet of a male that is channelling.
Location: The Vaults

Origin: Tear
Pale yellow glass pear, four inches high, about half that around. Purpose unknown, though it is known to be Healing related. Considered dangerous for study.
Location: The Vaults

Origin: Tear
Small stuffed lamb. Stone eyes. Purpose unknown.
Location: The Vaults

Origin: Tear
Rectangular plaque, about 8" x 14" x 1", red marble flecked with black. Inscribed with the words "Time and Time Again" in the Old Tongue. A crow is carved in each corner, perched on a sword. When Spirit and Fire are channelled into the plaque, the immediate future of the channeller, including the consequences of his (different) actions is revealed. Can be addictive.
Location: The Vaults

Origin: Tear
A misty blue teardrop-shaped stone, with a ter'angreal chain. Warns of danger. When danger comes, it will slowly change colour until it is blaring white, and it will warm up until it burns the flesh. The amount of danger will signal how hot, and what colour it gets. It slowly shifts across the spectrum. In severe danger, it will emit a sharp light as well.
Location: The Vaults

Origin: Unknown. Found by Nymere Av'Llewyll.
A chain of indeterminate metal, connected into a circle. On close inspection, each of the links appears to be a smaller chain made of ever tinier links, and those links appear the same. When channelled into, the wearer's Warder Bond (and any similar bonds) are broken. The side effects are much lessened but depend on the length of time which the wearer has been Bonded. If the bond is relatively new (about 10 years) then there are few to no noticeable side effects. The usual side effects of breaking the bond become stronger as the Bond becomes older until full side effects are encountered with an old bond (about 100 years).
Location: Last in Jaryd Kosari's possession.

Origin: The Three-fold Land
A small cylinder, of clear crystal, as long as a large man's hand. There appears to be liquid within it. Purpose unknown. The liquid changes colour for unknown reasons.
Location: The Vaults

Origin: The Three-fold Land
A palm-sized sleeping house cat made of silver. With spirit the channeller will fall asleep and find themselves in the Dream World. A cat known as Tolouse will appear and act as a guide. He has been known to teach about the World of Dreams, find lost people, and act as a scout. However, like a cat, he will not give a straight answer. Unfortunately, he only seems to respond to members of the en'Damier family, although it is theorised that any channeller can enter the World of Dreams with the ter'angreal's aid.
Location: Last in Amora en'Damier's possession.

Origin: Created by Amora en'Damier.
A small moonstone about the size of an eye. This moonstone that one was worn in Amora's hair now contains her memories just prior to her disappearance. A thread of spirit will activate random memories. If worn on the forehead: people, places, or object associated with Amora's life will activate specific memories. Finally, if removed from the body and spirit is channelled through the moonstone memories will appear as translucent images. Unfortunately, no way has yet been found to make the memories flow in sequence.
Location: Last in Liana en'Damier Damodred Antii's possession.

Origin: Created by Amora en'Damier.
A moonstone the size of a thumbnail. Once worn in Amora's hair. To locate Amora. Her general direction can be felt when held by Keyeren Asha'man.
Location: The Vaults

Origin: Created by Amora en'Damier.
A golden hoop just big enough to step through. For creating gateways with a weave of fire. Unfortunately, the gateway can't be directed and will appear in random place around the world. Could be dangerous if the gateway appears in the sea or solid rock. Use with caution.
Location: The Vaults

Origin: Created by Amora en'Damier.
Old leather gauntlet with a metal plate on the back of the hand seamlessly blended with the leather that fits the left hand. To help focus the talent of Earth Singing and Delving
Location: Last in Riven Trimak's possession.

Origin: Created by Aric Cosamaru and Riven Trimak.
Leather gauntlet with steel threaded around the wrist. The steel holds several gems. The gems track an identical set of gems.
Location: Last in Riven Trimak's possession. The twin gems secretly in the possession of several Grey Tower officials.

Origin: Created by Riven Trimak.
A hand-sized glass perfume bottle with streaks of yellows When liquid is poured inside it will turn yellow. When poured out over the body of the sick, it will change colour according to their diagnosis. Unfortunately, not all of the colours have been deciphered. If ingested, the subject will immediately sleep and stay in stasis for twenty-four hours.
Location: The Vaults

Origin: Created by Amora en'Damier.
A brown wooden puzzle box. Unfortunately the trick to opening the lock and finding the key are have not been discovered. Unknown what will happen if the box is opened. Potentially dangerous!
Location: The Vaults

Origin: Created by Amora en'Damier.
An ornate silver necklace set with moonstones, ranging from thumb-nail sized in the middle to smaller moonstones to the sides; feels moderately heavy to wear. Will increase the female wearer's probability of conception. Every woman who has worn it has conceived a child, the first to wear it in the Tower (Amora en'Damier) bore twins. May slightly affect behaviour towards partner. No direct effect known on males.
Location: The Vaults

Origin: The Three-fold Land
A large silver ring designed for a man's finger. When examined closely complex intricate designs of leaves, vines and other minute details and complex colours can be seen. Linked with the ter'angreal below. When Spirit is channelled into the ter'angreal, the Travelling weave will be produced allowed Travel to the owner of the other ter'angreal.
Location: Unknown

Origin: Created by Valehru nic Aybra.
A silver heart-shaped pendant with a hole on top for a piece of string to go through it so as to act as a necklace if desired. Linked with the ter'angreal above. When Spirit is channelled into the ter'angreal, the Travelling weave will be produced allowed Travel to the owner of the other ter'angreal.
Location: Unknown

Origin: Created by Valehru nic Aybra.
A rod about six inches in length, made of black crystal. When channelling saidin within, it creates travelling portals for those unable to perform the weave.
Location: The Vaults

Origin: Created by Rihari al'Taihu.
A bracelet made up of two dragons that dance about each other, intertwining. One has eyes made from amethysts, the other from emeralds. The effects may only be used by Saphire en'Damier or her descendants. When worn, the ter'angreal grants the ability to sense the direction of saidin being channelled. Any mixed-gender links including the bearer will have all effects increased by 20%. If Spirit is channelled into the ter'angreal, or if the ter'angreal is broken then the bearer of the linked ter'angreal to know their exact location (noted by a *). Finally, the bracelet grows cool when Shadowspawn are nearby.
Location: Last in Saphire en'Damier's possession.

Origin: Created by Daimor.
A small glass cube, approximately 6 inches to a side. Glows with an inner light when Spirit is channelled into it. This light is white unless the channeller is Daimor Asha'man in which case the light is purple. This was used to test a new weave that can identify a certain person.
Location: The Vaults

Origin: Created by Daimor.
A long, hollow, metal cylinder with no obvious openings or clasps. Opens with spirit is channelled into it.
Location: The Vaults

Origin: Created by Daimor.
A staff surmounted by a pure white flame that burns in the sinuous shape of the Flame, the white half of the ancient symbol of the Aes Sedai. The flame's intensity varies from that of a burning star to a mellow torch. The Amyrlin's Staff of Office, it creates an aura of authority and power, perhaps through inverted Illusion weaves, and amplifies the voice of the holder.
Location: The Vaults

Origin: Created by Amora en'Damier.
A staff surmounted by a sinuous black flame, that shines with darkness instead of light and seems to burn upside down, like the Fang, the black half of the ancient symbol of the Aes Sedai. The M'Hael's Staff of Office, it creates an aura of authority and power, perhaps through inverted Illusion weaves, and amplifies the voice of the holder.
Location: The Vaults

Origin: Created by Amora en'Damier.
A seemingly simple puzzle of interlocking rings, of the sort blacksmiths often make. This ter'angreal is a security device. The device is mysteriously eye-catching and enthralling, urging a person to pick it up and attempt to solve it. Once a person begins to move the segments of the ter'angreal, one finds oneself unable to stop until the puzzle is solved. However, the puzzle has no solution, and a person, once ensnared, will continue to attempt the puzzle until it is physically removed from his or her hands.
Location: The Vaults

Origin: The Grey Tower
Two seemingly normal appearing candles. One of the candles is keyed to the other. If the weaver knows the trick they can manipulate the flame of the Master candle, thus changing the flame of the Supplicant candle as well. And if there is a code attached to the manipulation of the flame, then messages can be passed to the receiver who has the supplicant candle.
Location: The master is on the Amyrlin's desk, the other is on the Keeper of the Chronicles' desk. A similar set was created by the M'Hael and the Keeper of the Archives.

Origin: Originally created by Amora en'Damier, replicated by the Indigo Ajah.
A necklace, the delicate chain is shaped liked a vine wrapping around the wearer's neck. The amulet is carved to look like an avendesora leaf, which is a metallic silver except for the clear crystal centre. The necklace was designed for a Dreamer. When worn during sleep it keeps a record of each dream which can then be accessed at any time by a weave of Spirit directed into the clear crystal part of the amulet. When this weave is placed through the ter'angreal, a filmy white smoke pours from the avendesora leaf. This smoke serves as the background on which is played the dream.
Location: The Vaults

Origin: Unknown
Two ornately patterned and interlocking rings made from a gold/silver alloy. The rings act in the same way as a bond would. A warning must be given though that the rings must be used between equals. The relationship the rings from between a channeller and a non-channeller is more permanent and the rings cause the couple to be drawn together. Parting of such a relationship can lead to insanity and possibly even death.
Location: Missing

Origin: A jewellery shop in Baerlon.
A necklace of silver butterflies that gradually gets smaller until it clasps in the back. Each butterfly has wings carved of a clear crystal and the largest butterfly in front has a body of crystal also. When you channel Air and Fire into the wings of the largest butterfly you get an effect similar to the Mirror of Mists--invisibility.
Location: The Vaults

Origin: A jewellery shop in Baerlon.
Reflective grey glass from outside the Tower, clear from the inside, that fills the panes of stone columns of the Tower. Each pane can be tinted darker with a slight weave of Spirit. This glass provides structural support, protection from siege and natural disaster, and enables Tower members to view the world from the Tower without being seen themselves. The smooth grey stone pillars that support the Tower would fall before power-wrought glass would crack.
Location: Every window pane on the Tower Grounds, and the highest ceilings in the Wheel and Serpent structures.

Origin: Created by the Indigo Ajah using a rediscovered technique from the Age of Legends.
Water appears from nowhere at the top of the waterfall to fall into mist and the Sinuous Lake where it disappears into nothingness on the northern side. The waterfall itself is composed of smooth stone and moss and is fused with the Gardens wall. The weave that transports the water is a combination of saidin and saidar. Apparently just for aesthetics, it does add a mysterious quality to the Tower Gardens.
Location: In the south-west corner of the Gardens.

Origin: Created by the Indigo Ajah while building the New Tower.
A simple wooden flute which is ornately carved with vines and leaves. It comes with a matching case, though the case serves only to hold the ter'angreal itself. The flute appears to act as an angreal and a ter'angreal at the same time. It allows Jessica to form weaves much larger and more intricate than she can unaided. It is activated by playing a song which corresponds to the weave that you wish to perform. Still under study.
Location: The Vaults

Origin: Illian
A medallion, in the shape of a falcon taking off into flight. It is silver in colour, mostly, but the eyes are two rubies set deeply into the metal. It is worn around the neck from a silver chain. Channelling flows of Spirit into it allows the channeller to communicate with wolves in the same fashion as Wolfkin. It doesn't provide the other powers of the Wolfkin, however.
Location: The Vaults

Origin: Elman's Creek
A statuette of a great Oak tree in full bloom. Very artistically carved model roughly a foot and a half tall. Effectively blocks a channeller from channelling any weaves of Spirit. It does not affect the channeller's ability in any other way.
Location: The Vaults

Origin: Created by Daimenin al'Donai.
A small statue of a pine tree nearly a foot tall. It is made out of cedar wood and the pine cones are tiny jewels which sparkle with more than the normally refracted light. The three causes the bearer to fall into a deep sleep. Further research shows that the subject is effectively blocked off from Dreamwalkers' attempts to reach their dreams. If the subject is a Dreamwalker, it inhibits their abilities for the duration of their sleep. No channelling is required. This object is very dangerous! The pine must be taken from the holder in order for him or her to wake. If not, then they will never wake!
Location: The Vaults

Origin: Created by Daimenin al'Donai.
A pair of rings; one delicate and made of interwoven silver and the other a thick plain band made of onyx. When worn, simulates effects similar to that of a warder bond between the wearers but with slightly less accuracy.
Location: The Vaults

Origin: Tar Valon
A large contraption with eight visors hanging from it. The visors are all in the insectoid style like that of Seanchan armour. One visor is much larger and is connected by some strange silky filaments to seven smaller versions of itself. Used to create a 'mindscape' to interact with a patient's subconscious.
Location: The Vaults

Origin: Created by a team of men and women of the Indigo Ajah, based upon anonymously submitted sketches.
A small grey cube of stone, otherwise unmarked. Prevents the rotting sickness associated with saidin from affecting a male channeller when saidin is channelled through it. Increases rate of effect of the madness associated with the Taint; limits the amount a channeller can use, though the channeller is not aware of this limitation.
Location: The Vaults

Origin: Mountains of Mist
A teardrop-shaped moonstone necklace pendant. On the full moon, it allows non-Wolfkin to hear and speak to the wolves.
Location: The Vaults

Origin: Mountains of Mist
An ornately carved silver mirror. Purpose unknown, potentially very dangerous.
Location: The Vaults

Origin: Unknown
An ivory bangle entwined with avendesora leaves. While holding the One Power, if one sings a song, it allows for Tree Singing. Only works for female channellers.
Location: The Vaults

Origin: The Three-fold Land
Small statue of a man and a woman holding hands. Allows an increase in channelling ability for mixed-gender links.
Location: The Vaults

Origin: The Three-fold Land
A small chest studded with steel that contains the aseembly of ter'angreal used for the Dreamwalking Class. One item is missing among them; a ring with symbolism from the Age of Legends around it. The records state that it appeared to be made of mother-of-pearl, yet there was something different about the nacreous gleam to it. The Indigo Ajah wishes to see this ter'angreal returned immediately. Enables a non-channeller to enter Tel'aran'rhiod if worn against the skin during sleep.
Location: The Vaults. The nacreous ring is missing from the chest. Currently in Rienna Dunn's possession.

Origin: An assembled collection of varying origin, collected during the course of many years and deciphered after countless hours of research.
A polished stick of wood, about an armin length and thickness, but very lightweight. A branch with a single leaf grows out of it making a "Y" shape. Purpose unknown
Location: The Vaults

Origin: Cairhien
A set of one silver necklace and one gold one. Purpose unknown
Location: The Vaults

Origin: Andor
Two balls of light set in a stone statue of an ivory cat. The balls of light are its eyes. Purpose unknown
Location: The Vaults

Origin: Cairhien
An Aiel Dagger with a Dragon head engraved in the blade. Cuts weaves like Spirit Blade.
Location: The Vaults

Origin: The Three-fold Land
A pouch of red glass beads. When shattered, they erupt and explode with intense force and heat into fire. FRAGILE AND EXTREMELY DANGEROUS!
Location: Missing

Origin: The Grey Tower
A carving of the Dragon symbol of Lews Therin Telamon in the War of Power. When channelled into with all five of the Powers, it begins to glow. Purpose unknown
Location: The Vaults

Origin: The Grey Tower
A huge globe, at least ten feet in diameter, that hovers over any surface, thus making it somewhat easy to move. It is made of an unidentifiable metal that resembles crystalline cuendillar. Purpose unknown
Location: The Vaults

Origin: The Grey Tower
A box, made out of some sort of thick paper, that holds many sticks with blue tips. When one blue tip is scraped upon the side of the box, sparks fly. When raked harder along the box, the blue tip ignites into a small fire that slowly consumes the stick.
Location: The Vaults

Origin: The Grey Tower
Six foot high smoky grey crystal tree, with leaves that match those of the Tree of Life. Channelling various weaves will send the user into Tel'aran'rhiod, occasionally without allowing them to return.
Location: The Vaults

Origin: The Grey Tower
Small crystal ball, with the image of a blood red wolf's head captured within it. Channelling all five powers into it will allow the user to sense what, if any, violence has occurred in an area.
Location: The Vaults

Origin: Mountains of Mist
A pyramid fading top to bottom from red to purple through the rainbow. When touched it will play seductive music. Theorised to be used in a sa'sara dance.
Location: Unknown

Origin: Created by Amora en'Damier.
Two of the remaining ter'angreal torches from the Blue Hall prior to the Breaking of the Tower. Black handles, iron bands circling the top. When ignited with fire a blue flame will burn until the weave ceases or is untied. A light source and decoration.
Location: Storerooms, used as lighting.

Origin: Created by Amora en'Damier.
A finely made necklace of firedrops and sapphires set in gold. The gems emanate an unearthly glitter in the sunlight. The wearer can sense a male channelling saidin, and the direction he is in.
Location: The Vaults

Origin: Created by Calidius Ars'Mors.
A pair of spectacles with a plain silver frame. Enhances the wearer's vision as if they held the source. This effect is activated by a small weave of Spirit and lasts for one hour. This effect cannot be used more than once a day or the weave will be ruined.
Location: The Vaults

Origin: Created by Daimor.
Plain bone dagger with the crude engraving of a half-crescent moon upon the flat of the blade. The whole of the dagger is smooth, rounded, and dull, completely useless in battle, with the outward appearance of an almost childlike carving. Though use of the dagger is limited, it can be very helpful in dire circumstances. It was created out of love to protect the maker's descendants from Shadowspawn, though the exact extent of its powers have not been tested it is known to hide the holder from lower level Shadowspawn (i.e. Trollocs) as long as the user does not draw attention to him/herself. Any form of channelling, battle, speech, or fast movement could be enough to offset the dagger's usefulness.
Location: Last in Sulinn Ailyana's possession.

Origin: An ancestor of Sulinn Ailyana.
A silver man's ring with a small amber set into it, with the words "To walk in memory and dream" inscribed inside the band in the Old Tongue. The ter'angreal, discovered by Jerid Walker when he was a Soldier, is believed to view events of the past, or give an impression of them in a dreamlike state. It is activated with a flow of Spirit and Water, and when in use the amber glows softly. Research indicates that it may be linked to certain Portal Stones, but is unclear in what way.
Location: Last in Jerid Walker's possession.

Origin: Discovered by Jerid Walker in an empty and unused study in the Grey Tower.
A beautifully carved quarterstaff 6' 4" (190 cm) in length. It appears to be made out of cinnabar-coloured, aged wood. It is unbreakable by physical means and weighs only a quarter of what it should for its size. The staff has the ability to break even granite if Spirit and Earth are channelled into it or can be used to strengthen stone that has weakened at a fraction of the One Power one would use while Earth Singing. Channelling any other powers into the staff will cause intense pain to the channeller and/or wielder. Contact with the staff for any time longer than an hour ensures that one will be able to tell where the staff is at all times in the same fashion as one would with a weave of Tracking or Finding. The effect fades after a matter of days, but the longer one wields the staff, the longer the effect.
Location: The Vaults

Origin: Created by Liam Dakred.

Female angreal

This is the female angreal section of the Vaults -- the objects here enhance a channeler's strength in saidar. When using an angreal, a channeller can do things that would normally be far beyond their abilities. Though there are rumours of angreal that can be used by both men and women, these remain unconfirmed.

Physical Description Use / Function Location
A small glass rose in full bloom. Increases channelling ability by an unknown amount. It glows a soft pink when used.
Location: Taken from Elia Darrow in Vaidulo by the Black Ajah.

Origin: Created by Elia Darrow.
A small, decorative comb. Increases channelling ability by an unknown amount.
Location: Missing

Origin: The Grey Tower
A simple, narrow gold ring. Increases channelling ability by an unknown amount.
Location: Missing

Origin: The Grey Tower
A pouch of crystal balls, each about 3 inches in diameter, one for each element.
Colours: Clear (Air), brownish (Earth), red (Fire), black (Spirit), and blue (Water).
Increases channelling ability by an unknown amount in a specific element.
Location: Fifth Vault

Origin: The Grey Tower
A strand of pearls, made to be worn in the hair, with a medallion of the ancient symbol of the Aes Sedai hanging from it. Increases channelling ability by an unknown amount.
Location: Fifth Vault

Origin: The Grey Tower
A pendant in the shape of a bright blue (similar to topaz) dolphin, on a leather cord. Increases channelling ability by 30%.
Location: Fifth Vault

Origin: Tear
A disc, 4" across, made of black and white marble. In the centre there is a small hole, and five small ships sail around the disc. Increases channelling ability by 45%.
Location: Fifth Vault

Origin: Tear
A six inch tall statue of a woman kneeling with arms up stretched. Made of a mottled purple and blue stone. Increases channelling ability by 25%.
Location: Fifth Vault

Origin: The Grey Tower

Male angreal

This is the male angreal section of the Vaults -- the objects here enhance a channeler's strength in saidin. When using an angreal, a channeller can do things that would normally be far beyond their abilities. Though rumoured to exist, there are currently no angreal that are useable by both men and women.

Physical Description Use / Function Location
A five-pointed star approximately the size of a man's palm. It is made from metal. Increases channelling ability by an unknown amount.
Location: Missing

Origin: The Grey Tower
A small figurine, about five inches in height, of an unclothed woman with long hair reaching long past her shoulders down her back, wearing a shawl wrapped around her shoulders. Made of black marble, but it changes to an almost milky colour when channeled into it. Increases channelling ability by an unknown amount.
Location: Fifth Vault

Origin: The Grey Tower
A small crystal ball, about 5 inches in diameter. Increases channelling ability by 10%.
Location: Fifth Vault

Origin: The Grey Tower
A man's ring made of green jade, with intricate pattern in gold leaf. It is usually attached to a silver chain when not worn. Increases channelling ability by 15%.
Location: Last in Jerid Walker's possession.

Origin: Found by Jerid Walker in Camelyn
Five small globes, each about 3 inches in diameter, one for each element.
Colours: Clear (Air), brownish (Earth), red (Fire), black (Spirit), and blue (Water).
Increases channelling ability by an unknown amount in a specific element.
Location: Fifth Vault

Origin: The Grey Tower
A cube, about two inches across, carved like a die. Similar in texture to aged ivory Increases channelling ability by 25%, but has never been fully tested.
Location: Fifth Vault

Origin: Tear
A small belt buckle, shaped like a hawk, made of black metal. The hawk's eyes are a lighter metal and seem to glow when the angreal is being used. Heavier than it looks. Increases channelling ability by 20%.
Location: Missing

Origin: Tear
A smooth oval stone, made of a translucent white material. In some lights, a face can seemingly be seen within the stone. Increases channelling ability by an unknown amount, but deemed to be one of the more powerful angreal.
Location: Fifth Vault

Origin: The Grey Tower

Female sa'angreal

This is the female sa'angreal section of the Vaults -- the objects here enhance a channeler's strength in saidar even more than the angreal do. With these objects, even the most unlikely ideas can be brought to fruition.

Physical Description Use / Function Location
The Amyrlin Seat's personal signet ring. A gold ring engraved with the Flame, around which are enameled the swirling colours of the eight Ajahs. All edges are raised so that it may be used as a seal. Increases channelling ability by an unknown amount.
Location: Unknown, presumed lost

Origin: The ring itself is a sa'angreal from the Age of Legends which had been found in the Vaults. The Flame and enamel were added at a later date.
A small gold women's ring, with a gold flower on top and a diamond as its center. Increases channelling ability by 100%.
Location: Last in Chyane Liale's possession.

Origin: The White Tower
A pink crystal rose, with a tiny dewdrop of diamond, approximately one foot long. When used, the rose glows with a deep red light. Increases channelling ability by an unknown amount.
Location: Sixth Vault

Origin: The Grey Tower
A detailed figurine of a woman with long hair, head tilted up, and eyes closed. Her hands are held out above her, fingers spread. Increases channelling ability by an unknown amount.
Location: Sixth Vault

Origin: Saldaea
A pair of necklaces, one gold and one silver, each with the ancient symbol of the Aes Sedai hanging from it. Increases channelling ability by an unknown amount. Deemed unsafe to use.
Location: Seventh Vault

Origin: The Grey Tower
Two rings, one golden and one silver, both engraved with the ancient symbol of the Aes Sedai. Increases channelling ability by an unknown amount. Deemed unsafe to use.
Location: Seventh Vault

Origin: The Grey Tower
A ring of black metal, about 3" across, in the shape of a snake biting its own tail. It looks like the Great Serpent ring, but meaner and more sinister looking. Increases channelling ability by at least 60%.
Location: Sixth Vault

Origin: Tear
A little bracelet of silver and small tear-shaped garnets. Increases channelling ability by 58%.
Location: Sixth Vault

Origin: The Grey Tower's Library

Male sa'angreal

This is the male sa'angreal section of the Vaults -- the objects here enhance a channeler's strength in saidin even more than the angreal do. With these objects, even the most unlikely ideas can be brought to fruition.

Physical Description Use / Function Location
The M'Hael's personal signet ring. A gold ring engraved with the Fang, around which are enameled the swirling colours of the eight Ajahs. All edges are raised so that it may be used as a seal. Increases channelling ability by an unknown amount.
Location: Missing

Origin: The ring itself is a sa'angreal from the Age of Legends which had been found in the Vaults. The Fang and enamel were added at a later date.
An Aiel spear with an aligned half and blade. The haft, which appears to be made of wood, has a dragon carving winding around it with its head appearing on the blade of the spear. The carving seems to burn with fire running along it when channelled through. Increases channelling ability by approximately 70%, except Fire wihch is increased by approximately 150%.
Location: Sixth Vault

Origin: The Three-Fold Land
Green and blue mottled stone cylinder, carved to resemble a coil. The cylinder is hollowed, although it is strangely difficult to actually insert an object into the coil. Increases channelling ability by an unknown amount.
Location: Sixth Vault

Origin: The Grey Tower
A ornate foot-long black rod. Increases channelling ability by 50% to 75%, further increases ability in Air and Water.
Location: Sixth Vault

Origin: The Grey Tower
A large globe, about 2 feet in diameter. Increases channelling ability by 100%.
Location: Sixth Vault

Origin: The Grey Tower
A one foot tall statue of a male Aes Sedai. Increases channelling ability by 60%.
Location: Sixth Vault

Origin: The Grey Tower

Power-Wrought Objects

This section is for objects created with the Power that don't fit well into the other categories, such as cuendillar and power-wrought weapons.

Physical Description Use / Function Location
A set of six 14" goblets, with careful etching along the rim and base. None. Made of cuendillar.
Location: The Vaults

Origin: Unknown
A large, green, oval-shaped platter, with an image of a boat at sea during a storm. None. Made of cuendillar.
Location: The Vaults

Origin: Unknown
Three Power Wrought spear tips. Fourteen inches. Each on a twenty-eight inch long ash shaft. Stabs things
Location: Last in Terric's possession.

Origin: Unknown