Difference between revisions of "Learning Ranks Conduct Expectations"

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Revision as of 16:29, 3 January 2018

Learning Ranks...
shall not bond, or be bonded as Warders
shall refrain from distracting relationships with Tower staff or other trainees and may not wed
shall address Aes Sedai, Asha'man, and Gaidin correctly and with utmost respect at all times
shall follow the instructions of Accepted, Dedicated and Ji'val and show them no less than the respect they deserve... but certainly no more
shall keep to the areas of the Tower and its grounds in which they are allowed, especially avoiding the ter'angreal storerooms, the Hall of the Sitters, and the subterranean vaults
shall not claim or pretend to hold any rank higher than their own
shall under no circumstances participate in so-called 'pranks' or other such childishness
shall arrive for classes on time, in the correct frame of mind, and bring the appropriate notes
shall ensure that their dress and appearance reflects the pride of the Tower at all times, with particular attention to the correct mode of dress
shall not enter the living quarters of the opposite gender unless commanded on an errand there
shall be ready to perform chores with alacrity at all times
shall be in their rooms within four hours after Low
shall keep their rooms clean
shall return Library books on time
Novices and Soldiers...
shall not channel the One Power without the supervision of an Accepted, Dedicated, Asha'man or Aes Sedai
shall not leave the grounds of the Grey Tower without special dispensation from an Aes Sedai, Asha'man, or Gaidin
shall attempt to keep to the Three Oaths
shall not laze near the Warder Yards during training hours
Drin...
shall only leave the grounds on allowed 'free days' and events. Drin do not require an escort but are expected to uphold the honour of the Warders Yard at all times.

IC: Failure to comply with these rules will result in punishment as dictated by the Mistress of Novices, Master of Soldiers, or Master of Training.

OOC: These are IC rules, and if you wish your character to transgress them, it must be done in a way that accurately reflects the Wheel of Time's world. Your character would probably be most unwilling to break the rules, and so his/her reluctance should be roleplayed, along with the steps he/she takes to avoid notice. Breaking rules nearer the top of the list will result in more severe punishments than those nearer the bottom.

Your character also runs the risk of discovery, which will result in IC punishment, ranging from stilling and executing (e.g.: for using the One Power to help your bonded stable-boy darkfriend husband murder an Aes Sedai in the Hall of Sitters while returning an overdue Library book four and a half hours after Low), down to dishwashing (e.g.: for forgetting to address an Aes Sedai correctly). For further detail on IC punishments, visit the Punishments for Learning Ranks page.

Breaking these rules can form the basis of a good RP, but you must be prepared for your character to accept punishment as part of the RP, should this occur.